Gear oculus app
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This is done automatically if you build your app in Unity or through Headjack, but you do have to fill in an Oculus App ID, which you can get by going to your Oculus Dashboard > My Apps > Overview > Platform > App ID Your app should have entitlement checking enabled.Your app-controls should not interfere with reserved actions like the Home button, volume control, recenter, back button, and the Universal Menu.Be able to Start, Pause, and Quit your app from Oculus Home.Run at around 60 Hz on a Gear VR (except on startup or loading screens).
![gear oculus app gear oculus app](http://hfheadgear.com/u550liba.png)
Therefore I recommend you make sure your app adheres to the following list of criteria Oculus imposes: Since Oculus is fairly strict with its app reviews and take up to 4 weeks to provide you with feedback on your submission, it is immensely important to make sure your app follows their guidelines to the dot, to improve your odds of getting your app approved the first time around.
#Gear oculus app how to#
This tutorial will show you how to publish a Gear VR app to the Oculus Store. Gear VR is a collaboration between Samsung and Oculus, so all Gear VR app submissions have to go through the same arduous process as an Oculus Rift app. Gear VR will probably remain an important headset, at least until Google’s Daydream platform reaches the masses. It is affordable, does not require cables and a bulky PC, and works great for viewing 360º video experiences. During the early days of consumer VR, the Samsung Gear VR has reigned supreme.